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Hi, I’m Daniel Beaty, a software engineer specializing in gameplay and multiplayer programming in Unreal Engine. I’ve shipped two games on Steam with Exis Games. Airship Climber, a UE5 online party game where I was the sole programmer, and Dragonhold, a dragon riding extraction ARPG where I was the lead software engineer.

Across both games, I’ve built everything from abilities, combat, and movement systems to dedicated servers, network time synchronization, and Steam, Epic Online Services, and PlayFab integration. You can explore my work through the Professional Work menu above, or view my resume to learn more.